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All projects

01 Personal project

TimeIt — a Work-Hours Tracker That Does Less

A work-hours tracker built around one Start/Stop button.

Product & UI Design
TimeIt design board exploring where the office/home indicator sits on the timer screen

02 Volunteer @ Aktive Parkinsonstiftung

Redesigning the Parkinson-Lotse

Redesigning a free directory for people with Parkinson's, from audit to developer handoff.

UX/UI Designer
Redesigned Parkinson-Lotse with a combined map and result list

03 UX Operations @ SIGNAL IDUNA

Experience Guidelines

Experience guidelines and a component library for the UX Operations team.

Strategic UX Designer
Cover image for the SIGNAL IDUNA experience guidelines case study

04 Working Student @ holi | 20h/Week

Challenges Feature & Component Library

In this project, I focused on developing and testing a new feature within the Holi app, designed to enhance user engagement and support for nonprofit organizations. This feature aimed to facilitate easier access to volunteering opportunities, connect users with causes they care about, and provide a more tailored experience on the platform.

UX Researcher & Product Designer View case study
Mockup screens of the Holi app feature

05 Master Thesis | 6 months

Development of an Interactive Tool for Asynchronous Collaboration in Target Group Analysis

This project focused on creating an interactive tool to facilitate asynchronous collaboration between users and facilitators within the context of target audience analysis. The design was guided by principles from Ability-Based Design (ABD), which helped ensure the tool aligned with users’ actual abilities, minimizing incorrect assumptions. Using a mixed-methods approach, we researched the primary challenges within target audience analysis and developed a structured overview, which highlighted critical barriers such as identifying and involving the target audience, limited time and financial resources, and user motivation. The lack of direct ABD findings led us to reframe these challenges in terms of ABD principles to address the initial research question.

UX Researcher, Designer & Developer View case study
Mockup screens of the master's thesis tool for asynchronous target-group analysis

06 FINTA Tech Academy @ Netlight

Extended Reactions Feature

Designing a broader set of reactions for a social feed.

Product & UX Consultant View case study
Mockup screens of the extended reactions feature for a social feed

07 Internship @ EUROIMMUN | 36h/Week

How I Developed the Design System

During my ten-week internship at the Department of Platform and Cloud Solutions, I gained valuable insights into the development structures and processes of new software systems. My work focused on integrating UX/UI into ongoing processes, working in an Agile Scrum environment, fostering teamwork, and conducting interviews, workshops, and research.

UX Designer & Researcher View case study
Design-system elements: colour palette, button styles, a navigation menu and a typography scale

08 Open Data Hackathon

Platzsy - Your playground assistant

Parents lack time for elaborate planning, making tasks like finding a suitable playground challenging. Platzsy simplifies this by assisting parents in finding the optimal playground.

UX Researcher, Designer & Developer View case study
Mockup screens of the Platzsy playground-finder app: map, filters and a playground detail view

09 Bachelor Thesis | 6 months

Reservation tool for assets

In my bachelor's thesis, I developed the Snipe-IT Companion, a reservation tool for the Institute for Multimedia and Interactive Systems (IMIS) at the University of Lübeck. The aim was to standardize and streamline the asset borrowing and reservation process.

UX Researcher, Designer & Developer View case study
Mockup screens of the Snipe-IT Companion asset-reservation tool